![]() No idea how easy/hard it is, as I don't do mapgen stuff.How is it possible for Japanese car enthusiasts to get away with that? It’s a phrase I’ve heard countless times on various social media platforms. If anyone wants to have a crack at improving it let me know. Not entirely happy with the aus_mangrove_mud node texture. Use the Valleys mapgen, set the world seed to '2' and you will spawn in the middle of a very large mangrove. Once I've done the ferns, I'll work on adding the wetlands.Īlso, I have added a mangrove biome with mud and the squishy underfoot sound from the Swamp(sumpf) mod. I'll stick with making Arnhem Land a wetland biome for a swamp-like experience. It's hard to justify adding them to the mod. and then the last moments of your life blur as a great 5-meter crocodile launches out of the water.Īs a proportion of the Australian landscape, swamps would be under 1%. Imagine admiring the waterlillies and flowers, the plethora of birdlife. Well, Australia is known as the driest continent in the world, so you won't see a swamp in this mod.īut, I do aim to add some kind of wetland to the Arnhem Land biome. ![]() Contributors welcomes.Īzekill_DIABLO wrote:it would be cool to add swamps!! Add support for a mobs mod - Great White Shark, Tiger Shark, Saltwater Crocodile, Brown Snake, Tiger Snake, Emu, Kangaroo.įeel free to propose improvements or submit pull requests.Palm trees in FNQ and Arnhem land beaches.Add terra rossa soil and grape vines in the Flinders-Lofty biome.Add some river/lake plants, especially to Arnhem land biome.Work out way to place some tree and plants along rivers.Redo some tree textures, especially wood.The beautiful beaches of the east coast of Australia with a stunning Illawarra Flame Tree in the foreground.Īustralia is rich with resources. You're only salvation is the fruit of the Desert Quandong tree. The red sand dunes of the Simpson Desert. Currently, disabling the *Underground* biome will have no effect. This will also disable plants, trees and more that are unique to that biome.Īll biomes are enabled by default. You can enable/disable biomes by opening the *a* file and changing each biome setting to `1` for enabled or `0` for disabled. The rivers and temperature/humidity of the Valleys mapgen play a vital role in getting the feel of the Australia mod just right. It will work with mapgens v5, v7, flat and fractal, but it won't be as visually appealing. The Australia mod has been designed specifically for the Valleys mapgen, currently in Minetest 0.4.14. Fixed a naming issue with some fern textures, credit: Napiophelios.Removed necessity to use voxel manipulator, a file.It's now much harder to see underwater in these rivers. Added Brown and Giant Kelp to some ocean biomes.Added 4 new corals to the Great Barrier Reef biome.Added uranium in two biomes if technic_worldgen mod is enabled.Changed ore distribution to use minetest.register_ore function.Fixed an issue with the rainforest tree schematic causing Minetest 0.4.14 to crash on startup.Added sunken woodships and submarines with variable "loot".You won't find much here save for a few Desert Oak trees and iron-ore when you dig.ĭepends: default, bucket, stairs and minetest 0.4.13-dev with Valleys mapgen. The rocky, gravel surface gets the red colour from hematite in the ground. Enjoy and think of visiting Australia next time you travel abroad. I've tried to bring the landscape and flora into the game of Minetest. The inspiration for this mod is my home country, Australia.
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